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Group Info Group Founded 6 Years ago Statistics 1,409 Members
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Welcome to

:iconc4dusers:

A 100% Cinema 4D Users Group

Welcome to the largest, purest Cinema 4D Group on DeviantART, all members are users of the program! There is a LOT of talent in this group, we welcome you to browse the group galleries and give the artists some good ol' fashioned DA love. If you are a Cinema 4D User, we welcome you as a member!



Before attempting to join this group please read these simple rules...



If you own Cinema 4D and have work made with Cinema 4D by you in your gallery here on DA, then you can join.

If you don't - then you can't, plain and simple.

Linking to offsite Galleries with nothing in your DeviantArt Gallery will not qualify you for membership, you must have C4D work in your DA Gallery.



Other than that, you are very welcome to watch the group.

Gallery Folders

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News at Maxon: Update January 29th, 2016


The Body as an Abstract Animation



As part of a school project, students learned how to use Cinema 4D while creating a metaphoric fantasy voyage through the human body.



Mohole is a renowned media school in Milan, Italy, that teaches artistic forms of expression. Students learn all aspects of creation from film to photography, graphic design, comic illustration and 3D animation. Among the programs used to teach animation is Cinema 4D. The primary focus lies on architectural visualization, motion graphics and 3D character design. The Forbhidden project was created for the Milan Design Week, at which Mohole wanted to present its student works.

Students at Their Prime
The basic idea was to use visual metaphors to showcase the wonders of the human body. A team of four students was responsible for all phases of production, which lasted four weeks and was realized with Cinema 4D – modeling, texturing, animation, lighting and rendering. The students were part of a two-year 3D masters program, of which they had already completed the first semester. The skills they had attained in the course of their studies gave them the ability to handle all project requirements with ease but also master complex challenges that the project posed. One of the many challenges was optimizing the scenes and materials in order to shorten render times.

Seamless Workflow
With Cinema 4D it was easy for the team to separate the scene into layers using complex multi-pass renderings. The passes contained different channels, e.g., alpha and depth of field, which made it possible to add more effects in the compositing phase, which themselves took less time to render. This made it possible to add depth of field effects to backgrounds in After Effects. Cineware was used to fine-tune the scene in After Effects. Finally, Adobe Premier was used for color correction, cutting and adding audio tracks.

Student tutor Enrica Paliterini characterized the work with Cinema 4D as follows: “Cinema 4D is so easy to understand and learn that you can quickly realize a project and experiment with various approaches to solutions and workflows without spreading yourself too thin. The seamless integration with After Effects lets students concentrate fully on their creative work without having to deal with bothersome technical issues!”

Continue Reading...



New on Cineversity: CV Splines to Objects



Donovan Keith’s new set of plugins speeds up the process of converting splines into polygonal objects in Cinema 4D.

Cineversity just released a set of plugins for Cinema 4D that will facilitate and speed up working with splines significantly: With CV-Splines to Objects, users will be able to extrude multiple splines, sweep them, lathe objects in context, loft splines, and finally render them with powerful single-click commands.

You will find an introduction to the various options of CV-Splines to Objects here: CV-Splines to Objects
CV-Splines to Objects is exclusively available to Cineversity premium members – which includes all Cinema 4D users with an MSA – through the CV-Toolbox.

If you are a Cinema 4D user with an active MAXON Service Agreement (MSA) and you are not yet a Cineversity Premium member -- upgrade now! It’s free for all users with an MSA. Contact your local MAXON distributor and ask for your premium access coupon.

Continue Reading...



Bringing the Martian to Life



Discover how Territory Studio used Cinema 4D to create convincing on-set technology for Ridley Scott's Golden Globe awarded sci-fi thriller.

By Duncan Evans

Creating on-screen graphics for actors to interact with and relate to is a specialty of London-based Territory Studio. However, when those screens have to be scientifically accurate or coherent in terms of existing NASA technology and practices, it becomes a whole different ballgame. That was the challenge facing David Sheldon-Hicks, founder and creative director of Territory Studio. Fortunately, having already worked on massive sci-fi projects like Jupiter Ascending and with Ridley Scott on Prometheus, David had a good idea of what was going to be required and how Cinema 4D could help make it happen.

In the seven months it took to create The Martian, five artists at Territory created around 400 screens across eight different sets, and Mission Control alone featured almost 100 screens. The displays and animations were all for live playback on with which the actors to engaged. Most of them were interactive as well.

The film was based on Andy Weir's best-selling novel about stranded astronaut Mark Watney. It's set 20 years in the future and tells the story of NASA's third manned mission to Mars. The key concept was that the plot, and thus the on-set screen displays, was fixed in real science rather than fanciful popcorn sci-fi. This meant that Territory had to research the science being used before getting started with any of the designs.

David explains what was involved: "It was an incredible amount of research, from poring over reference photos of Mission Control and JPL at NASA provided by Dave Lavery, Program Executive for Solar System Exploration at NASA, to vehicle schematics, and the Pathfinder transmission specs. Plus, how NASA received and decoded messages. And, knowing that NASA is always one step ahead of current technology, we had to imagine ways to represent things, thinking about technologies they are testing now or have not even started developing. We also needed to understand what the on-screen data feeds meant and why they were necessary and when they came into play. Sometimes it felt like a crash course in rocket science and space exploration – it was definitely interesting but it also made the work more challenging to try and get our heads around."

Continue Reading...
Some of you might have noticed a change in the member list, in the number of members to be precise - I booted 43 different deactivated accounts today...  Next I am going to go through the gallery and remove all "deviation in storage" deviations.
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Comments


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:iconkeremgo4d:
keremgo4d Featured By Owner Oct 9, 2015
Don't look at me like that... I'm just trying new things :P - fav.me/d9chk62
Reply
:icon2753productions:
2753Productions Featured By Owner Oct 9, 2015  Professional Digital Artist
I slap tards revamp 
Reply
:iconartec1:
artec1 Featured By Owner Oct 5, 2015
Thank you for adding my work into your Featured-Gallery :)
Reply
:icon2753productions:
2753Productions Featured By Owner Oct 7, 2015  Professional Digital Artist
Thank you for your participation with your excellent work! FB Like for MSN 
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:iconnikomedia:
NIKOMEDIA Featured By Owner Sep 19, 2015  Hobbyist General Artist
You really can submit just 3 works a week here in this group?
Sorry, but if I would be so lazy, I can't even buy a new workstation.

I think I have to leave this group the, but I wait for answer first, maybe the rules changes.

Greetings, Niko!
Reply
:icon2753productions:
2753Productions Featured By Owner Edited Sep 20, 2015  Professional Digital Artist
This was agreed upon by a vast majority of group members in a poll.  There are some groups out there that don't do this yes, but oftentimes people abuse this by uploading a virtual diarrhea of submissions which detracts from the quality of the images.  By limiting the weekly submissions this has made people have to think about what they will submit and thus increasing the quality of submissions.  If you take a look at some of the other 3D groups on here you will find great images yes, but you often have to sift through all that diarrhea lol ;) The group membership literally swelled after this, making this the largest Cinema 4D group on DeviantArt.

If this is the reason you feel you have to leave then I will be sorry to see you go, but the ruling will stand. 
Reply
:iconnikomedia:
NIKOMEDIA Featured By Owner Sep 21, 2015  Hobbyist General Artist
Thanks for you answer!
In the other groups where I am, there is the limitation of 1 picture a day.
I was a little hasty. You are right, three a week should be enough.

Thanks again for your quick replay!
Reply
:icon2753productions:
2753Productions Featured By Owner Sep 23, 2015  Professional Digital Artist
No problem mate! :)
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